FURINACLANK CHAT ATELIER
DOCUMENTATIONAlternate Interfaces
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ALTERNATE INTERFACES

Same conversation. Different stage.

Visual Novel Mode and Phantom Chat replace the way the current conversation is presented while still using the real Clank conversation underneath.

Both interfaces are experimental. They are deliberately separated from Furina's everyday customization tools because they can replace the normal chat presentation instead of merely restyling it.

You can still continue the conversation.

Both interfaces include a composer that sends through Clank's real composer flow rather than trying to reproduce Clank's network request independently.

01
VISUAL NOVEL MODE

Turn the chat into a story screen.

Visual Novel Mode reads the current conversation into narration and speaker beats, then presents those beats with portraits and VN-style dialogue staging.

AAYA
THE STATION · 11:47 PM
AYA

“You heard that too, right?”

EXPERIMENTAL · CURRENT CONVERSATION

Built around beats instead of message cards.

Furina parses the conversation into a sequence the reader can move through. Narration and dialogue can be staged separately, and the interface can resume around the latest conversation state.

Speaker beatsPortraitsNarrationPrevious / NextBuilt-in composerConversation refresh
VISUAL NOVEL MODE

A real Furina conversation presented through the Visual Novel interface.

02
SPEAKERS & GROUP SCENES

Who is talking?

Visual Novel Mode can associate speaker names with captured character portraits. Group scenes can maintain multiple speaker identities instead of treating the whole scene as one character.

E
CURRENT SPEAKEREmi

Uses Emi's captured portrait when a beat is attributed to Emi.

!
Speaker detection depends on the source conversation.

If names, scene-member data or portraits cannot be resolved cleanly, Furina may fall back to shared scene artwork or a generic presentation.

03
PHANTOM CHAT

A kinetic, comic-inspired alternate chat.

Phantom uses a more graphic, motion-heavy presentation with staged message history, a scene bar, visual identity treatment and its own composer.

PHANTOM CHATTURN 042
A
SUBJECTAYA // ACTIVE
RESPONSE

Something moves beyond the broken platform lights.

Write a Phantom Chat reply
PHANTOM CHAT

Furina's kinetic alternate chat presentation in motion.

04
CHOOSING AN INTERFACE

They are not trying to solve the same problem.

◇ VISUAL NOVEL

Read the RP like a VN.

Best when dialogue speakers, portraits, narration pacing and scene presentation are the main appeal.

  • Sequential beats
  • Speaker portraits
  • Narration/dialogue staging
  • Story-focused reading
// PHANTOM

Make the chat itself perform.

Best when you want an energetic, graphic alternate presentation that still feels like a live conversation.

  • Kinetic motion
  • Comic-inspired identity
  • Scene status treatment
  • Built-in composer
05
EXPERIMENTAL STATUS

Know what “experimental” means here.

DOM changes can matter

Both interfaces read the current Clank page. Major upstream layout changes can affect detection.

Very long chats take more work

Large conversations can require rebuilding or refreshing the interface's local representation.

Images are source-dependent

Portrait and scene artwork availability depends on what Furina can resolve from the current character or scene.

Exit if something looks wrong

The normal Clank conversation remains the source of truth. Close the alternate interface and verify there first.

These interfaces do not replace your saved chat.

They are presentation layers over the current conversation. Closing them returns you to the normal Clank view.

NEXT GUIDE

Choose how the AI should write.

Furina's Response Style Library gives you ready-made prompts for Clank's own Custom Response Styles.