Furina 1.3.2
A visual-and-interaction update for standard Clank chat: richer message formatting, interactive roleplay widgets, sound direction and a new HUD layer.
May receive fixes before promotion to stable
If you want the safest path, use 1.3.1. If you want to test the newest systems and are comfortable refreshing/reloading after fixes, use 1.3.2.
Cards, scene headers, meters, details, tooltips and inline effects.
Clickable response insertion and rollable dice without auto-sending.
Automatic assistant cues plus deliberate user-directed next-send sounds.
Code-built chat frames that layer with existing Furina Decor.
Give standard chat a richer visual vocabulary.
Furina can render its own optional markup locally while leaving normal Clank text usable for everyone else.
Cards & scene headers
Package an important beat, scene change or piece of information into a more deliberate visual block.
Meters & details
Show progress/state information or tuck optional content inside expandable details.
Tooltips & inline effects
Add small explanations or visual emphasis without building an entirely new layout.
Choices & dice
Choices insert a selected response into the composer. Dice support d4, d6, d8, d10, d12, d20 and d100 with an explicit Insert result action.
Clicking a choice or inserting a dice result only edits the current draft. Furina preserves existing composer text and waits for the user to send normally.
Change how messages feel without switching layouts.
These controls apply to ordinary Clank chat. Visual Novel and Phantom remain separate interfaces.
Choose separate assistant and user styles from Standard, Minimal, Glass, Terminal, Parchment and Manga.
Restyle the normal input area with Standard, Minimal, Glass or Terminal while keeping Clank and Furina controls usable.
Optionally distinguish quoted dialogue from italic actions/narration. Speaker nameplates are also optional and OFF by default.
Select text in an earlier message and use Quote to insert it as a Markdown quote. Quote and Remember Selection can coexist in the same selection action strip.
New visual styles follow Clank's real generation state, while reduced-motion and history guards avoid unnecessary replay.
Let the conversation make noise — only when you want it to.
Interface Sounds and Roleplay Sounds are separate systems with separate controls.
Optional global sounds for panel actions, choices, dice, Quote/Remember and other interface events. OFF by default, with Soft, Digital and Mechanical test sets.
Per-conversation SFX with assistant-event detection, category controls, cooldowns, custom trigger phrases and optional direct-audio URL overrides.
Open Full Atelier → Scene → RP Sounds. The master switch is OFF by default and saved per conversation.
Automatic assistant detection can listen for explicit events such as thunder, knocks, footsteps, glass, gunshots, fire or heartbeat. Turn it off for a manual-only soundboard.
Use ♪ RP SFX above the composer to queue up to three sounds for your next real user send. No sound marker is inserted into the message sent to Clank.
Disable categories, add custom trigger phrases or replace a built-in cue with a direct audio URL. Failed custom playback falls back to Furina's built-in cue.
Roleplay SFX seed existing messages silently and listen for new assistant text, so opening an old horror conversation should not replay every door, thunderclap and gunshot in the transcript.
Decorate the stage, not only the bubbles.
HUD skins add a code-built frame layer around standard chat and intentionally coexist with Furina's older Edge Glow and Corner Ornaments.
Curved sigils, magical lines and accent glow.
Angular brackets, segmented rails and technical cuts.
Sharper ornamental geometry and pointed framing.
Technical marks, restrained dashed framing and mono flavor.
Thin lines and quiet decorative notches.
Top, bottom and side framing around the chat viewport.
Attach matching ornaments around the normal Clank composer.
Add small style-specific markers to ordinary assistant/user messages.
Optional HUD glyphs plus a short assembly/reveal animation that can be replayed for previews or recording.
Use frame presence, glow strength and inset to tune the effect, then combine it with Edge Glow or Corner Ornaments only if the result still leaves the chat readable.
What to check while 1.3.2 is still in preview.
The most useful feedback is about behavior, not only whether a setting exists.
Nothing should send automatically. Speaker nameplates and sounds remain opt-in. Existing themes should not unexpectedly enable new cosmetics.
Dice/choices survive rerenders, message entrances do not replay across history, and RP SFX do not machine-gun during streaming updates.
RP Sounds and other conversation-scoped settings should follow the correct chat without leaking into unrelated conversations.
The 1.3.2 feature work targets standard chat. Visual Novel and Phantom are intentionally outside this update's feature passes.
When a bug-fix build replaces the 1.3.2 ZIP, reload the unpacked extension and refresh already-open Clank tabs so the new content scripts are injected.
Choose the build that fits you.
1.3.1 remains the stable download. 1.3.2 is for testing the newest standard-chat features while they settle.